

Every map is one painting of a place: a bamboo garden, a crystal cavern, a moonlit lake.
Plant towers along the forest road, branch every upgrade, and hold the grove against waves of creatures and ten bosses. No ads, no account, and it plays offline.
Foes step out of a glowing portal and march down the road toward the exit. You plant towers on the stumps beside the road, upgrade them, and stop every wave before your lives run out.
Four towers each have three ranks and a choice of two branches at the top. The campaign has 24 levels across six woodland maps, seven kinds of foes that each need a different answer, and ten bosses, from the Rotking to the Hollow Stag.
After level 5 the Wildwood Run opens: an endless run across more than 30 painted maps, with boon cards to draft between waves. The Daily Run gives everyone the same run each day.

Thornshooter, Pinecone Mortar, Mistlamp and Stag Ballista. Three ranks each, and a two-way choice at rank 3: Briar Volley or Longthorn, Deep Frost or Hex Lamp.

Six woodland maps, four levels each. Ten bosses in eleven boss battles, from the Rotking at level 5 to the Hollow Stag at level 24. Up to three stars a level, and Thorn mode for a harder replay.

Armoured Mossback Beetles, Burrower Moles that dive underground, Toadstool Healers that mend their friends, Thornback Boars that charge when hurt.

Fire a Lantern Strike to hit and freeze a spot on the road, call waves early for extra sap, and build kill chains for bonus score.

An endless run across more than 30 painted maps with 26 boon cards to draft, and a Daily Run that is the same for every player.

Levels 1-5 and both runs are free; the Full Grove, a $4.99 one-time unlock, opens levels 6-24 and their ten boss battles. No ads, no timers.
Store screenshots of the current build. Click any image for the full size.
Captured on an iPad (8th generation) and a Pixel Fold (unfolded) during development. Some show the Harvest Hollow foe skin.















An optional autumn look for every foe, bought with acorns earned in play.





Each map is painted as one scene, wider than a phone screen, so tablets and foldables show more of it. Water, mist, embers and fireflies move on top of the painting.
Short clips recorded on the Pixel Fold, without sound. A full trailer follows before launch.



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Downloads, full-size art and clips: https://www.webappstogo.com/bramblewatch/press/
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